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TABLE OF CONTENT

PROJECT MANAGEMENT

GAMEPLAY PROGRAMMING

ABOUT

January 2021- March 2021

About
CONCEPT

Undergrind is a dungeon crawler in a mobile package. With tile based dungeons and rogue-like mechanics as a basis and a drag & tap system for boss battles.

 
TEAM MEMBERS

Patrick van den Bosch

David Lovo

Quentin Janet

Eloise Rethore

Romane Chardon

Levy Leibnitz

Nathan Lovo

Myriam Cup

TOOLS
Unity Black.png

Unity

C# Black.png

C#

Office Black.png

Office

TRAILER
Project Manager

PROJECT MANAGEMENT

OBJECTIVE

The objective of Undergrind for me as a manager was my first experience leading a team on a project. As such my goal was simple: Make the best project with as little compromise as possible.

CHALLENGE

As the project was rather short, and my team was extremely hard-working and invested in the project, there were very few challenges. But there was one challenge that I faced during the project due to a personal choice I made that had no place being part of a project.

This issue was a severe lack of motivation from an external member from the project I asked to assist us with graphic design and props.

SOLUTION

The lack of motivation from the external member caused issues for the planning and milestones. As the issue was "external" to the project it was difficult to motivate somebody on a school project who was not a part of the school. As such the solution we opted for was to let the external member go, and re-distribute the work to be able to keep our scope without having to recruit a new member in the middle of the project, whilst not overloading one member with work.

 
Gameplay Programmer

GAMEPLAY PROGRAMMING

OBJECTIVE

- Procedural Dungeon Generation

- Using Scriptable Objects

- Using touch inputs in Unity

RESULT
Undergrind-BossLance.png

Boss Weapon

Map-Generation.png

Dungeon Map

Generation

Undergrind-SetupBoss.png

Boss functions

ArtifactStart.png
Different-Objects.png
Workflow.png
Implement-Add.png
Scriptable-Object.png

Workflow

Scriptable
Object

Children

Implement

ArtifactEnd.png
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